Enum GameLevel.Mode

java.lang.Object
java.lang.Enum<GameLevel.Mode>
com.codename1.gaming.level.GameLevel.Mode
All Implemented Interfaces:
Comparable<GameLevel.Mode>
Enclosing class:
GameLevel

public static enum GameLevel.Mode extends Enum<GameLevel.Mode>
The kind of a level, which decides how its elements are realized and rendered. Each constant carries its JSON wire token (#wireName()) and a display #label().
  • Enum Constant Details

    • TWO_D

      public static final GameLevel.Mode TWO_D
      Orthographic 2D: tile layers + sprites in pixel space.
    • THREE_D

      public static final GameLevel.Mode THREE_D
      Perspective 3D: meshes, terrain and lights in a world.
    • BOARD

      public static final GameLevel.Mode BOARD
      Isometric board: sprites placed through an IsoProjection.
  • Method Details

    • values

      public static GameLevel.Mode[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static GameLevel.Mode valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null
    • wireName

      public String wireName()
      The lowercase token this mode is written as in the .game JSON ("2d" / "3d" / "board").
    • label

      public String label()
      A human-readable label for menus ("2D" / "3D" / "Board").
    • fromWire

      public static GameLevel.Mode fromWire(String name)
      The mode for a JSON wire token (case-insensitive); defaults to #TWO_D for an unknown or missing token, so an older or hand-edited file still loads.