Package com.codename1.gaming.physics.box2d.collision.shapes
package com.codename1.gaming.physics.box2d.collision.shapes
Collision shape definitions (circle, polygon, edge and chain) for the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
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ClassDescriptionA chain shape is a free form sequence of line segments.A circle shape.A line segment (edge) shape.This holds the mass data computed for a shape.A convex polygon shape.A shape is used for collision detection.Types of shapes