Package com.codename1.gaming.physics.box2d.common


package com.codename1.gaming.physics.box2d.common

Math and utility types (vectors, matrices, transforms and engine settings) shared across the box2d physics engine.

Part of the box2d simulation engine, a derived work of JBox2D used under the BSD 2-Clause license; see com.codename1.gaming.physics for attribution.

  • Class
    Description
    Similar to javax.vecmath.Color3f holder
    This is the viewport transform used from drawing.
    A 2-by-2 matrix.
    A 3-by-3 matrix.
    A few math methods that don't fit very well anywhere else.
    Orientated bounding box viewport transform
     
     
    Represents a rotation
    Global tuning constants based on MKS units and various integer maximums (vertices per shape, pairs, etc.).
    This describes the motion of a body/shape for TOI computation.
    A transform contains translation and rotation.
    A 2D column vector