Package com.codename1.gaming.physics.box2d.common
package com.codename1.gaming.physics.box2d.common
Math and utility types (vectors, matrices, transforms and engine settings) shared across the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
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ClassDescriptionSimilar to javax.vecmath.Color3f holderThis is the viewport transform used from drawing.A 2-by-2 matrix.A 3-by-3 matrix.A few math methods that don't fit very well anywhere else.Orientated bounding box viewport transformRepresents a rotationGlobal tuning constants based on MKS units and various integer maximums (vertices per shape, pairs, etc.).This describes the motion of a body/shape for TOI computation.A transform contains translation and rotation.A 2D column vector