Package com.codename1.gaming.physics.box2d.pooling
package com.codename1.gaming.physics.box2d.pooling
Object pooling abstractions used to avoid allocations in the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
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InterfacesClassDescriptionSame functionality of a regular java.util stack.This stack assumes that when you push 'n' items back, you're pushing back the last 'n' items popped.World pool interface