Class AnimationObject

java.lang.Object
com.codename1.ui.animations.AnimationObject

public final class AnimationObject extends Object
An animation object is an element within the timeline that has a visibility state for rendering at a given point in time. E.g. the object can be queried of its position and render itself for any time.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
    Used to define the motion type used when manipulating an animation property
    static final int
    Used to define the motion type used when manipulating an animation property
  • Method Summary

    Modifier and Type
    Method
    Description
    Creates a copy of the given animation object
    createAnimationImage(Image img, int x, int y)
    Creates an animation object instance that can define the animation properties for an image
    createAnimationImage(String imageName, Resources res, int x, int y)
    Creates an animation object instance that can define the animation properties for an image.
    void
    defineFrames(int frameWidth, int frameHeight, int frameDelay)
    Defines the frames of the animation if this is a frame changing animation (e.g. a sprite of a walking person).
    void
    defineHeight(int motionType, int startTime, int duration, int start, int end)
    Defines the height of the object starting at the given time/value and ending at the given position
    void
    defineMotionX(int motionType, int startTime, int duration, int start, int end)
    Defines a motion on the x axis starting at the given time/value and ending at the given position
    void
    defineMotionY(int motionType, int startTime, int duration, int start, int end)
    Defines a motion on the y axis starting at the given time/value and ending at the given position
    void
    defineOpacity(int motionType, int startTime, int duration, int start, int end)
    Defines opacity (translucency) starting at the given time/value and ending at the given position.
    void
    defineOrientation(int motionType, int startTime, int duration, int start, int end)
    Defines a rotation animation starting at the given time/value and ending at the given position
    void
    defineWidth(int motionType, int startTime, int duration, int start, int end)
    Defines the width of the object starting at the given time/value and ending at the given position
    int
    The end time of the animation determines when we finish actually drawing the animation object.
    int
    The start time of the animation determines when we start actually drawing the animation object.
    void
    setEndTime(int endTime)
    The end time of the animation determines when we finish actually drawing the animation object.
    void
    setStartTime(int startTime)
    The start time of the animation determines when we start actually drawing the animation object.

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • MOTION_TYPE_SPLINE

      public static final int MOTION_TYPE_SPLINE
      Used to define the motion type used when manipulating an animation property
      See Also:
    • MOTION_TYPE_LINEAR

      public static final int MOTION_TYPE_LINEAR
      Used to define the motion type used when manipulating an animation property
      See Also:
  • Method Details

    • createAnimationImage

      public static AnimationObject createAnimationImage(Image img, int x, int y)

      Creates an animation object instance that can define the animation properties for an image

      Parameters
      • img: the image to animate within the timeline

      • x: position of the animation

      • y: position of the animation

      Returns

      new animation object

    • createAnimationImage

      public static AnimationObject createAnimationImage(String imageName, Resources res, int x, int y)

      Creates an animation object instance that can define the animation properties for an image. This version of the method is useful while a resource file is in the process of being loaded and not all images are in place. Loading will finish implicitly when the image is first used.

      Parameters
      • imageName: the image to animate within the timeline

      • res: the resources file from which the image should be fetched.

      • x: position of the animation

      • y: position of the animation

      Returns

      new animation object

    • copy

      public AnimationObject copy()

      Creates a copy of the given animation object

      Returns

      a new instance of the Animation object with the same state

    • defineFrames

      public void defineFrames(int frameWidth, int frameHeight, int frameDelay)

      Defines the frames of the animation if this is a frame changing animation (e.g. a sprite of a walking person). Notice that this method must not be invoked more than once or after the image was initilized

      Parameters
      • frameWidth: the width of the frame within the image object

      • frameHeight: the height of the frame within the image object

      • frameDelay: the delay of the frame

    • defineMotionX

      public void defineMotionX(int motionType, int startTime, int duration, int start, int end)

      Defines a motion on the x axis starting at the given time/value and ending at the given position

      Parameters
      • motionType: the type of the motion (spline/linear)

      • startTime: the start time for the motion within the timeline timeframe

      • duration: the duration of the motion

      • start: the starting position (the value before startTime)

      • end: the ending position for the property (the value after endTime)

    • defineMotionY

      public void defineMotionY(int motionType, int startTime, int duration, int start, int end)

      Defines a motion on the y axis starting at the given time/value and ending at the given position

      Parameters
      • motionType: the type of the motion (spline/linear)

      • startTime: the start time for the motion within the timeline timeframe

      • duration: the duration of the motion

      • start: the starting position (the value before startTime)

      • end: the ending position for the property (the value after endTime)

    • defineOrientation

      public void defineOrientation(int motionType, int startTime, int duration, int start, int end)

      Defines a rotation animation starting at the given time/value and ending at the given position

      Parameters
      • motionType: the type of the motion (spline/linear)

      • startTime: the start time for the motion within the timeline timeframe

      • duration: the duration of the motion

      • start: the starting position (the value before startTime)

      • end: the ending position for the property (the value after endTime)

    • defineOpacity

      public void defineOpacity(int motionType, int startTime, int duration, int start, int end)

      Defines opacity (translucency) starting at the given time/value and ending at the given position. Values should rance from 0 (transparent) to 255 (opaque).

      Parameters
      • motionType: the type of the motion (spline/linear)

      • startTime: the start time for the motion within the timeline timeframe

      • duration: the duration of the motion

      • start: the starting position (the value before startTime)

      • end: the ending position for the property (the value after endTime)

    • defineWidth

      public void defineWidth(int motionType, int startTime, int duration, int start, int end)

      Defines the width of the object starting at the given time/value and ending at the given position

      Parameters
      • motionType: the type of the motion (spline/linear)

      • startTime: the start time for the motion within the timeline timeframe

      • duration: the duration of the motion

      • start: the starting position (the value before startTime)

      • end: the ending position for the property (the value after endTime)

    • defineHeight

      public void defineHeight(int motionType, int startTime, int duration, int start, int end)

      Defines the height of the object starting at the given time/value and ending at the given position

      Parameters
      • motionType: the type of the motion (spline/linear)

      • startTime: the start time for the motion within the timeline timeframe

      • duration: the duration of the motion

      • start: the starting position (the value before startTime)

      • end: the ending position for the property (the value after endTime)

    • getStartTime

      public int getStartTime()

      The start time of the animation determines when we start actually drawing the animation object. -1 means the duration of the entire animation.

      Returns

      the startTime in timeline time

    • setStartTime

      public void setStartTime(int startTime)

      The start time of the animation determines when we start actually drawing the animation object. -1 means the duration of the entire animation.

      Parameters
      • startTime: the startTime to set
    • getEndTime

      public int getEndTime()

      The end time of the animation determines when we finish actually drawing the animation object. -1 means the duration of the entire animation.

      Returns

      the endTime in timeline time

    • setEndTime

      public void setEndTime(int endTime)

      The end time of the animation determines when we finish actually drawing the animation object. -1 means the duration of the entire animation.

      Parameters
      • endTime: the endTime to set