Class CommonTransitions

java.lang.Object
com.codename1.ui.animations.Transition
com.codename1.ui.animations.CommonTransitions
All Implemented Interfaces:
Animation

public final class CommonTransitions extends Transition

Contains common transition animations that can be applied to forms & components including the following types:

  • Slide - the exiting form slides out of the screen while the new form slides in (can be vertical or horizontal).

  • Slide Fade - slides the content pane while fading the title. This is the default iOS transition.

  • Cover/Uncover - like slide only one of the forms remains in place while the other moves.

  • Fade - components fade into/out of the screen

  • Timeline - uses an animation image as an alpha mask between the source/destination

The code below demonstrates the common transitions

Toolbar.setGlobalToolbar(true);
Form hi = new Form("Transitions", new BoxLayout(BoxLayout.Y_AXIS));
Style bg = hi.getContentPane().getUnselectedStyle();
bg.setBgTransparency(255);
bg.setBgColor(0xff0000);
Button showTransition = new Button("Show");
Picker pick = new Picker();
pick.setStrings("Slide", "SlideFade", "Cover", "Uncover", "Fade", "Flip");
pick.setSelectedString("Slide");
TextField duration = new TextField("10000", "Duration", 6, TextArea.NUMERIC);
CheckBox horizontal = CheckBox.createToggle("Horizontal");
pick.addActionListener((e) -> {
    String s = pick.getSelectedString().toLowerCase();
    horizontal.setEnabled(s.equals("slide") || s.indexOf("cover") > -1);
});
horizontal.setSelected(true);
hi.add(showTransition).
    add(pick).
    add(duration).
    add(horizontal);

Form dest = new Form("Destination");
bg = dest.getContentPane().getUnselectedStyle();
bg.setBgTransparency(255);
bg.setBgColor(0xff);
dest.setBackCommand(
        dest.getToolbar().addCommandToLeftBar("Back", null, (e) -> hi.showBack()));

showTransition.addActionListener((e) -> {
    int h = CommonTransitions.SLIDE_HORIZONTAL;
    if(!horizontal.isSelected()) {
        h = CommonTransitions.SLIDE_VERTICAL;
    }
    switch(pick.getSelectedString()) {
        case "Slide":
            hi.setTransitionOutAnimator(CommonTransitions.createSlide(h, true, duration.getAsInt(3000)));
            dest.setTransitionOutAnimator(CommonTransitions.createSlide(h, true, duration.getAsInt(3000)));
            break;
        case "SlideFade":
            hi.setTransitionOutAnimator(CommonTransitions.createSlideFadeTitle(true, duration.getAsInt(3000)));
            dest.setTransitionOutAnimator(CommonTransitions.createSlideFadeTitle(true, duration.getAsInt(3000)));
            break;
        case "Cover":
            hi.setTransitionOutAnimator(CommonTransitions.createCover(h, true, duration.getAsInt(3000)));
            dest.setTransitionOutAnimator(CommonTransitions.createCover(h, true, duration.getAsInt(3000)));
            break;
        case "Uncover":
            hi.setTransitionOutAnimator(CommonTransitions.createUncover(h, true, duration.getAsInt(3000)));
            dest.setTransitionOutAnimator(CommonTransitions.createUncover(h, true, duration.getAsInt(3000)));
            break;
        case "Fade":
            hi.setTransitionOutAnimator(CommonTransitions.createFade(duration.getAsInt(3000)));
            dest.setTransitionOutAnimator(CommonTransitions.createFade(duration.getAsInt(3000)));
            break;
        case "Flip":
            hi.setTransitionOutAnimator(new FlipTransition(-1, duration.getAsInt(3000)));
            dest.setTransitionOutAnimator(new FlipTransition(-1, duration.getAsInt(3000)));
            break;
    }
    dest.show();
});
hi.show();

Slide

Slide Fade

Cover/Uncover

Fade

  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
    Slide the transition horizontally
    static final int
    Slide the transition vertically
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Allows the animation to reduce "repaint" calls when it returns false.
    void
    Optional operation to cleanup the garbage left over by a running transition
    copy(boolean reverse)
    Create a copy of the transition, usually the transition used is a copy.
    createCover(int type, boolean forward, int duration)
    Creates a cover transition with the given duration and direction
    Creates a dialog pulsate transition
    Creates an empty transition that does nothing.
    createFade(int duration)
    Creates a transition for fading a form in while fading out the original form
    createFastSlide(int type, boolean forward, int duration)
    Creates a slide transition with the given duration and direction, this differs from the standard slide animation by focusing on speed rather than on minimizing heap usage.
    createFastSlide(int type, boolean forward, int duration, boolean drawDialogMenu)
    Creates a slide transition with the given duration and direction, this differs from the standard slide animation by focusing on speed rather than on minimizing heap usage This method works by creating two images and sliding them which works much faster for all devices however takes up more ram.
    createSlide(int type, boolean forward, int duration)
    Creates a slide transition with the given duration and direction
    createSlide(int type, boolean forward, int duration, boolean drawDialogMenu)
    Creates a slide transition with the given duration and direction
    createSlideFadeTitle(boolean forward, int duration)
    Creates a slide transition for the body of the form that fades the title in while sliding
    createTimeline(Image animation)
    Creates a transition using an animated image object (e.g. timeline object) as an alpha mask between the source/target
    createUncover(int type, boolean forward, int duration)
    Creates a uncover transition with the given duration and direction
    Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel
    int
    Returns the speed of the transition in milliseconds
    void
    Callback thats invoked before a transition begins, the source form may be null for the first form in the application.
    static boolean
    Indicates whether the motion associated with these transitions by default is linear or spline motion
    boolean
    Indicates the slide/cover transition direction
    boolean
    Returns true if this is a horizontal cover transition
    boolean
    Returns true if this is a horizontal slide transition
    boolean
    Indicates whether the motion associated with this transition is linear or spline motion
    boolean
    Returns true if this is a vertical cover transition
    boolean
    Returns true if this is a vertical slide transition
    void
    Draws the animation, within a component the standard paint method would be invoked since it bares the exact same signature.
    static void
    setDefaultLinearMotion(boolean aDefaultLinearMotion)
    Indicates whether the motion associated with these transitions by default is linear or spline motion
    void
    setLinearMotion(boolean linearMotion)
    Indicates whether the motion associated with this transition is linear or spline motion
    void
    setMotion(Motion motion)
    Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel
    void
    Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • SLIDE_HORIZONTAL

      public static final int SLIDE_HORIZONTAL

      Slide the transition horizontally

      See also
      • #createSlide
      See Also:
    • SLIDE_VERTICAL

      public static final int SLIDE_VERTICAL

      Slide the transition vertically

      See also
      • #createSlide
      See Also:
  • Method Details

    • createEmpty

      public static CommonTransitions createEmpty()

      Creates an empty transition that does nothing. This has the same effect as setting a transition to null.

      Returns

      empty transition

    • createSlideFadeTitle

      public static CommonTransitions createSlideFadeTitle(boolean forward, int duration)

      Creates a slide transition for the body of the form that fades the title in while sliding

      Parameters
      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

    • createDialogPulsate

      public static CommonTransitions createDialogPulsate()
      Creates a dialog pulsate transition
    • createFastSlide

      public static CommonTransitions createFastSlide(int type, boolean forward, int duration)

      Creates a slide transition with the given duration and direction, this differs from the standard slide animation by focusing on speed rather than on minimizing heap usage. This method works by creating two images and sliding them which works much faster for all devices however takes up more ram. Notice that this method of painting doesn't support various basic CodenameOne abilities such as translucent menus/dialogs etc.

      Parameters
      • type: @param type type can be either vertically or horizontally, which means the movement direction of the transition

      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

      Returns

      a transition object

      Deprecated

      this is not faster than slide on modern devices, you should use that boolean, int)

    • createSlide

      public static CommonTransitions createSlide(int type, boolean forward, int duration)

      Creates a slide transition with the given duration and direction

      Parameters
      • type: @param type type can be either vertically or horizontally, which means the movement direction of the transition

      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

      Returns

      a transition object

    • createSlide

      public static CommonTransitions createSlide(int type, boolean forward, int duration, boolean drawDialogMenu)

      Creates a slide transition with the given duration and direction

      Parameters
      • type: @param type type can be either vertically or horizontally, which means the movement direction of the transition

      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

      • drawDialogMenu: @param drawDialogMenu indicates that the menu (softkey area) of the dialog should be kept during a slide transition. This is only relevant for dialog in/out transitions.

      Returns

      a transition object

    • createCover

      public static CommonTransitions createCover(int type, boolean forward, int duration)

      Creates a cover transition with the given duration and direction

      Parameters
      • type: @param type type can be either vertically or horizontally, which means the movement direction of the transition

      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

      Returns

      a transition object

    • createUncover

      public static CommonTransitions createUncover(int type, boolean forward, int duration)

      Creates a uncover transition with the given duration and direction

      Parameters
      • type: @param type type can be either vertically or horizontally, which means the movement direction of the transition

      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

      Returns

      a transition object

    • createFastSlide

      public static CommonTransitions createFastSlide(int type, boolean forward, int duration, boolean drawDialogMenu)

      Creates a slide transition with the given duration and direction, this differs from the standard slide animation by focusing on speed rather than on minimizing heap usage This method works by creating two images and sliding them which works much faster for all devices however takes up more ram. Notice that this method of painting doesn't support various basic CodenameOne abilities such as translucent menus/dialogs etc.

      Parameters
      • type: @param type type can be either vertically or horizontally, which means the movement direction of the transition

      • forward: @param forward forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.

      • duration: represent the time the transition should take in millisecond

      • drawDialogMenu: @param drawDialogMenu indicates that the menu (softkey area) of the dialog should be kept during a slide transition. This is only relevant for dialog in/out transitions.

      Returns

      a transition object

      Deprecated

      this is not faster than slide on modern devices, you should use that boolean, int, boolean)

    • createFade

      public static CommonTransitions createFade(int duration)

      Creates a transition for fading a form in while fading out the original form

      Parameters
      • duration: represent the time the transition should take in millisecond
      Returns

      a transition object

    • createTimeline

      public static CommonTransitions createTimeline(Image animation)

      Creates a transition using an animated image object (e.g. timeline object) as an alpha mask between the source/target

      Parameters
      • animation: the image object to execute
      Returns

      a transition object

    • isDefaultLinearMotion

      public static boolean isDefaultLinearMotion()

      Indicates whether the motion associated with these transitions by default is linear or spline motion

      Returns

      the defaultLinearMotion

    • setDefaultLinearMotion

      public static void setDefaultLinearMotion(boolean aDefaultLinearMotion)

      Indicates whether the motion associated with these transitions by default is linear or spline motion

      Parameters
      • aDefaultLinearMotion: the defaultLinearMotion to set
    • isHorizontalSlide

      public boolean isHorizontalSlide()

      Returns true if this is a horizontal slide transition

      Returns

      true if this is a horizontal slide transition

    • isVerticalSlide

      public boolean isVerticalSlide()

      Returns true if this is a vertical slide transition

      Returns

      true if this is a vertical slide transition

    • isHorizontalCover

      public boolean isHorizontalCover()

      Returns true if this is a horizontal cover transition

      Returns

      true if this is a horizontal cover transition

    • isVerticalCover

      public boolean isVerticalCover()

      Returns true if this is a vertical cover transition

      Returns

      true if this is a vertical cover transition

    • isForwardSlide

      public boolean isForwardSlide()

      Indicates the slide/cover transition direction

      Returns

      true for forward

    • getTransitionSpeed

      public int getTransitionSpeed()

      Returns the speed of the transition in milliseconds

      Returns

      The speed of the transition in milliseconds

    • initTransition

      public void initTransition()
      Callback thats invoked before a transition begins, the source form may be null for the first form in the application.
      Overrides:
      initTransition in class Transition
    • animate

      public boolean animate()

      Allows the animation to reduce "repaint" calls when it returns false. It is called once for every frame. Frames are defined by the com.codename1.ui.Display class.

      Returns

      true if a repaint is desired or false if no repaint is necessary

      Specified by:
      animate in interface Animation
      Specified by:
      animate in class Transition
    • paint

      public void paint(Graphics g)

      Draws the animation, within a component the standard paint method would be invoked since it bares the exact same signature.

      Parameters
      • g: graphics context
      Specified by:
      paint in interface Animation
      Specified by:
      paint in class Transition
    • cleanup

      public void cleanup()
      Optional operation to cleanup the garbage left over by a running transition
      Overrides:
      cleanup in class Transition
    • getMotion

      public Motion getMotion()

      Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel

      Returns

      the instanceo of the motion class used by this transition

    • setMotion

      public void setMotion(Motion motion)

      Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel

      Parameters
      • motion: new instance of the motion class that will be used by the transition
    • setMotion

      public void setMotion(LazyValue<Motion> motion)

      Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel

      Parameters
      • motion: new instance of the motion class that will be used by the transition
    • copy

      public Transition copy(boolean reverse)

      Create a copy of the transition, usually the transition used is a copy.

      Parameters
      • reverse: @param reverse creates a new transition instance with "reverse" behavior useful for signifying "back" operations
      Returns

      new transition instance

      Overrides:
      copy in class Transition
    • isLinearMotion

      public boolean isLinearMotion()

      Indicates whether the motion associated with this transition is linear or spline motion

      Returns

      the linearMotion

    • setLinearMotion

      public void setLinearMotion(boolean linearMotion)

      Indicates whether the motion associated with this transition is linear or spline motion

      Parameters
      • linearMotion: the linearMotion to set