Class ComponentAnimation

java.lang.Object
com.codename1.ui.animations.ComponentAnimation
Direct Known Subclasses:
ComponentAnimation.UIMutation

public abstract class ComponentAnimation extends Object
Parent class representing an animation object within the AnimationManager queue.
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static class 
    A special kind of ComponentAnimation that encapsulates a mutation of the user interface.
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Invokes the runnable just as the animation finishes thus allowing cleanup of the UI for the upcoming animations, this is useful when running a complex sequence
    Allows us to create an animation that compounds several separate animations so they appear as a single animation to the system and process in parallel
    void
    Flushes the animation immediately, this will be called if the form is de-initialized
    int
    The total number of steps in this animation.
    int
     
    abstract boolean
    Indicates if the animation is in progress
    boolean
    Step mode allows stepping thru an animation one frame at a time, e.g.
    Allows us to create an animation that places several separate animations in a sequence so they appear as a single animation to the system and process one after the other
    final void
    This method is used internally by the addAnimationAndBlock method of AnimationManager and shouldn't be used outside of that.
    final void
    This method is used internally by the addAnimation method of AnimationManager and shouldn't be used outside of that.
    void
    setStep(int step)
    Sets the current animation step to a value between 0 and maxSteps
    final void
    Invoked by the animation manager internally
    protected abstract void
    Updates the animation state

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ComponentAnimation

      public ComponentAnimation()
  • Method Details

    • compoundAnimation

      public static ComponentAnimation compoundAnimation(ComponentAnimation... anims)

      Allows us to create an animation that compounds several separate animations so they appear as a single animation to the system and process in parallel

      Parameters
      • anims: the animations
      Returns

      the compounded animation

    • sequentialAnimation

      public static ComponentAnimation sequentialAnimation(ComponentAnimation... anims)

      Allows us to create an animation that places several separate animations in a sequence so they appear as a single animation to the system and process one after the other

      Parameters
      • anims: the animations
      Returns

      the sequential animation

    • addOnCompleteCall

      public void addOnCompleteCall(Runnable r)

      Invokes the runnable just as the animation finishes thus allowing cleanup of the UI for the upcoming animations, this is useful when running a complex sequence

      Parameters
      • r: the runnable to call when the animation is done
    • isStepModeSupported

      public boolean isStepModeSupported()

      Step mode allows stepping thru an animation one frame at a time, e.g. when scrolling down an animation might change title elements then change them back as we scroll up.

      Returns

      true if this animation can be stepped in which case the setStep etc. methods should work.

    • getStep

      public int getStep()
    • setStep

      public void setStep(int step)

      Sets the current animation step to a value between 0 and maxSteps

      Parameters
      • step: the current step
    • getMaxSteps

      public int getMaxSteps()

      The total number of steps in this animation.

      Returns

      the number of steps

    • isInProgress

      public abstract boolean isInProgress()

      Indicates if the animation is in progress

      Returns

      true if in progress

    • updateState

      protected abstract void updateState()
      Updates the animation state
    • updateAnimationState

      public final void updateAnimationState()
      Invoked by the animation manager internally
    • flush

      public void flush()
      Flushes the animation immediately, this will be called if the form is de-initialized
    • setNotifyLock

      public final void setNotifyLock(Object l)

      This method is used internally by the addAnimationAndBlock method of AnimationManager and shouldn't be used outside of that.

      Parameters
      • l: the lock object
    • setOnCompletion

      public final void setOnCompletion(Runnable r)

      This method is used internally by the addAnimation method of AnimationManager and shouldn't be used outside of that.

      Parameters
      • r: the callback