Class Effects
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Method Summary
Modifier and TypeMethodDescriptionstatic Imagedropshadow(Image source, int blurRadius, float opacity) Generates a shadow for the source image and returns either the shadow itself or the image merged with the shadow.static Imagedropshadow(Image source, int blurRadius, float opacity, int xDistance, int yDistance) Generates a shadow for the source image and returns a new larger image containing the shadowstatic ImagegaussianBlurImage(Image image, float radius) Create a blur image from the given image.static voidgrowShrink(Component c, int duration) Grows or shrinks the given component to its new preferred size, this method essentially takes a component whose preferred size has changed and creates a "growing" effect that lasts for the duration.static booleanReturns true if gaussian blur is supported on this platformstatic ImagereflectionImage(Image source) Takes the given image and appends an effect of reflection below it that is similar to the way elements appear in water beneath them.static ImagereflectionImage(Image source, float mirrorRatio, int alphaRatio) Takes the given image and appends an effect of reflection below it that is similar to the way elements appear in water beneath them.static ImagereflectionImage(Image source, float mirrorRatio, int alphaRatio, int spacing) Takes the given image and appends an effect of reflection below it that is similar to the way elements appear in water beneath them.static ImagesquareShadow(int width, int height, int blurRadius, float opacity) Generates a square shadow and returns itstatic ImageverticalPerspective(Image i, float topScaleRatio, float bottomScaleRatio, float verticalShrink) Skews an image in a faux perspective transform on the vertical axis, this is effectively a fast scale algorithm that both shrinks the image vertically and reduces the width
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Method Details
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reflectionImage
Takes the given image and appends an effect of reflection below it that is similar to the way elements appear in water beneath them. This method shouldn't be used when numAlpha is very low.
Parameters
source: image to add the reflection effect to
Returns
new image with a reflection effect for the source image
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reflectionImage
Takes the given image and appends an effect of reflection below it that is similar to the way elements appear in water beneath them. This method shouldn't be used when numAlpha is very low.
Parameters
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source: image to add the reflection effect to -
mirrorRatio: @param mirrorRatio generally less than 1, a mirror ration of 0.5f will create a mirror image half the height of the image, 0.75f will create a 3 quarter height mirror etc. -
alphaRatio: @param alphaRatio starting point for the alpha value in the mirror, this should be a number between 0 - 255 (recommended larger than 0) indicating the opacity of the closest pixel. For a mirror thats completely opaque use 255. A recommended value would be between 128 to 90.
Returns
new image with a reflection effect for the source image
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reflectionImage
Takes the given image and appends an effect of reflection below it that is similar to the way elements appear in water beneath them. This method shouldn't be used when numAlpha is very low.
Parameters
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source: image to add the reflection effect to -
mirrorRatio: @param mirrorRatio generally less than 1, a mirror ration of 0.5f will create a mirror image half the height of the image, 0.75f will create a 3 quarter height mirror etc. -
alphaRatio: @param alphaRatio starting point for the alpha value in the mirror, this should be a number between 0 - 255 (recommended larger than 0) indicating the opacity of the closest pixel. For a mirror thats completely opaque use 255. A recommended value would be between 128 to 90. -
spacing: the distance in pixels between the image and its reflection
Returns
new image with a reflection effect for the source image
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growShrink
Grows or shrinks the given component to its new preferred size, this method essentially takes a component whose preferred size has changed and creates a "growing" effect that lasts for the duration. Notice that some components (such as text areas) don't report proper preferred size untill they are laid out once. Hence the first time around a text area (or container containing a text area) will not produce the expected effect. This can be solved by invoking revalidate before the call to this method only the first time around!
Parameters
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c: the component to grow/shrink, its size must be different from its preferred size -
duration: the duration in milliseconds for the grow/shrink animation
Deprecated
use Component.growShrink instead
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verticalPerspective
public static Image verticalPerspective(Image i, float topScaleRatio, float bottomScaleRatio, float verticalShrink) Skews an image in a faux perspective transform on the vertical axis, this is effectively a fast scale algorithm that both shrinks the image vertically and reduces the width
Parameters
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topScaleRatio: the amount by which the top portion should be scaled where 1.0 means none -
bottomScaleRatio: the amount by which the bottom portion should be scaled where 1.0 means none -
verticalShrink: the scale ratio for the image height where 1.0 means none
Returns
the perspective translated image
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gaussianBlurImage
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isGaussianBlurSupported
public static boolean isGaussianBlurSupported()Returns true if gaussian blur is supported on this platform
Returns
true if gaussian blur is supported.
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dropshadow
public static Image dropshadow(Image source, int blurRadius, float opacity, int xDistance, int yDistance) Generates a shadow for the source image and returns a new larger image containing the shadow
Parameters
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source: the source image for whom the shadow should be generated -
blurRadius: a shadow is blurred using a gaussian blur when available, a value of 10 is often satisfactory -
opacity: the opacity of the shadow between 0 - 1 where 1 is completely opaque -
xDistance: the distance on the x axis from the main image body in pixels e.g. a negative value will represent a lightsource from the right (shadow on the left) -
yDistance: the distance on the y axis from the main image body in pixels e.g. a negative value will represent a lightsource from the bottom (shadow on top)
Returns
a new image whose size incorporates x/yDistance
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dropshadow
Generates a shadow for the source image and returns either the shadow itself or the image merged with the shadow.
Parameters
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source: the source image for whom the shadow should be generated -
blurRadius: a shadow is blurred using a gaussian blur when available, a value of 10 is often satisfactory -
opacity: the opacity of the shadow between 0 - 1 where 1 is completely opaque
Returns
an image containing the shadow for source
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squareShadow
Generates a square shadow and returns it
Parameters
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width: the width of the shadow image -
height: the height of the shadow image -
blurRadius: a shadow is blurred using a gaussian blur when available, a value of 10 is often satisfactory -
opacity: the opacity of the shadow between 0 - 1 where 1 is completely opaque
Returns
an image containing the shadow for source
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